My name is Adam deGrandis, and I'm an artist who loves making video games.

Over the ten years of my professional life, I’ve worked as everything from a graphic designer to grunt production artist to teacher to art director; I’m entirely comfortable performing any and every artistic role of game development. Do you need a clear communicator to help you visualize an aesthetic and track subcontractors over the course of a project? Or maybe just a few quick assets to help you meet a fast-approaching deadline? Whatever the case, my goal is that you walk away utterly impressed with the quality of the art, the timeliness in which it was done, and the experience of working with me. Art and games are my passions; sharing them with others is what drives me.

“Adam doesn't just crank out contract work -- he really THINKS about what his clients are trying to create and he tries to help fulfill that vision. Adam puts to great use his talent for detail and his gifted creative mind.”

- Andy Schatz, Pocketwatch Games